#pragma once


struct Player_t
{
	bool IsValidPlayer;
	bool IsValidForDrawing;
	bool IsEnemy;
	bool IsVisible;
	bool IsTank;
	int Flags;
	float Health;
	float Distance;
	fb::Vec3 Origin;
	fb::Vec3 Head;
	fb::Vec3 Pelvis;
	fb::Vec3 OriginScreen;
	fb::Vec3 HeadScreen;
	bool HeadValid;
	DWORD BoxColor;
	char PlayerName[50];
	char HealthString[20];
};
